There are endless possibilities for eReaders, and lots of amazing things are already happening. But wow-worthy visual tricks aside, how can technology really change the way we consume books? In the video below design company IDEO presents three separate concepts for virtual consumption: Nelson, Coupland and Alice.
IDEO groups their virtual experiences into three separate concepts: Nelson, Coupland and Alice. Core77 breaks down each concept:
Nelson reinforces books as critical thinking tools, providing multiple perspectives, references, and current conversations on a single subject. The layers of information beyond the book itself provide greater context and encourages a deeper dive into the book throughout history and into the future.
Coupland addresses the challenge to stay on top of the thinking and writing in our world and professional field that so many of us feel. Readers can easily keep up with "must-reads" by following what colleagues are reading and interact with them through "book clubs" and other social layers (discussions, suggestions, lists, purchases) to help each other share and learn.
Alice explores new ways for users to interact and affect written narratives by introducing non-linear and game mechanics to reading. By introducing the reader's active participation, this concept "blurs the lines between reality and fiction." Certain interactions allow the reader to transcend traditional media by utilizing geographic location, communication with characters, and user contribution to storyline and plot.